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	<title>Artist ATLG</title>
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	<link>http://www.artistatlg.com</link>
	<description>Computor Art for the Techno Savvy</description>
	<pubDate>Wed, 24 Jun 2009 15:28:14 +0000</pubDate>
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		<title>Beyond The Grave Ep. 4 - Beaverbank Radar</title>
		<link>http://www.artistatlg.com/art-and-technology/beyond-the-grave-ep-4-beaverbank-radar</link>
		<comments>http://www.artistatlg.com/art-and-technology/beyond-the-grave-ep-4-beaverbank-radar#comments</comments>
		<pubDate>Wed, 24 Jun 2009 15:28:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://www.artistatlg.com/art-and-technology/beyond-the-grave-ep-4-beaverbank-radar</guid>
		<description><![CDATA[On this episode of BEYOND THE GRAVE, the FMF Crew investigate the abandoned RCAF Station Beaverbank Radar Base which stands between Halifax County and East Hants County in Nova Scotia. The radar base is believed to be haunted&#8230; it is rumored that at least four deaths have occurred at this spot. Will the crew discover [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.ytimg.com/vi/cVx-FRL_UhQ/2.jpg" align="left">On this episode of BEYOND THE GRAVE, the FMF Crew investigate the abandoned RCAF Station Beaverbank Radar Base which stands between Halifax County and East Hants County in Nova Scotia. The radar base is believed to be haunted&#8230; it is rumored that at least four deaths have occurred at this spot. Will the crew discover a ghostly presence, or will their imaginations attack them first? The Choice To Believe Is Yours!</p>
<p>Producer - Drew Wilson<br />
Production Managar/Assistant Director - Sebastian Halleran<br />
Director - Drew Wilson<br />
Director of Photography - Chris MacIsaac<br />
2nd Unit Camera Operator - Justine Lewis<br />
Grip, and Gaffer - Nicholas Rushton<br />
Editors - Matthew Gardiner &amp; Drew Wilson<br />
Sound Recordist/Key Art Dept. - Matthew Gardiner<br />
Production istant Devin M. MacLeod<br />
Logo Design - Ashley DesLaurier<br />
Animator - Daniel Gaynor<br />
Opening Theme Composer - Jonathan A Torrens<br />
Narrator - Sebastian Halleran</p>
<p>&#8220;In Ruin&#8221;<br />
Written and performed by Only After Dusk<br />
www.onlyafterdusk.com<br />
Recorded by Neil Isenor<br />
Mixed by Neil Isenor, Jeff Kinsman and Paul Maybee<br />
© Only After Dusk 2008, All Rights Reserved.</p>
<p>www.BEYONDTHEGRAVE.tv </p>
<p>BEYONDTHEGRAVE.TV © 2008<br />
FMF Productions in ociation with the Centre for Arts and Technology.</p>
<p>Duration : <b>0:10:0</b></p>
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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/Accidental' rel='tag' target='_blank'>Accidental</a>, <a class='technorati-link' href='http://technorati.com/tag/and' rel='tag' target='_blank'>and</a>, <a class='technorati-link' href='http://technorati.com/tag/Angels' rel='tag' target='_blank'>Angels</a>, <a class='technorati-link' href='http://technorati.com/tag/arts' rel='tag' target='_blank'>arts</a>, <a class='technorati-link' href='http://technorati.com/tag/Base' rel='tag' target='_blank'>Base</a>, <a class='technorati-link' href='http://technorati.com/tag/Beaverbank' rel='tag' target='_blank'>Beaverbank</a>, <a class='technorati-link' href='http://technorati.com/tag/CATAC' rel='tag' target='_blank'>CATAC</a>, <a class='technorati-link' href='http://technorati.com/tag/Centre' rel='tag' target='_blank'>Centre</a>, <a class='technorati-link' href='http://technorati.com/tag/Death' rel='tag' target='_blank'>Death</a>, <a class='technorati-link' href='http://technorati.com/tag/digitalartschool' rel='tag' target='_blank'>digitalartschool</a>, <a class='technorati-link' href='http://technorati.com/tag/Documentary' rel='tag' target='_blank'>Documentary</a>, <a class='technorati-link' href='http://technorati.com/tag/East' rel='tag' target='_blank'>East</a>, <a class='technorati-link' href='http://technorati.com/tag/for' rel='tag' target='_blank'>for</a>, <a class='technorati-link' href='http://technorati.com/tag/Ghosts' rel='tag' target='_blank'>Ghosts</a>, <a class='technorati-link' href='http://technorati.com/tag/Guerilla' rel='tag' target='_blank'>Guerilla</a>, <a class='technorati-link' href='http://technorati.com/tag/Halifax' rel='tag' target='_blank'>Halifax</a>, <a class='technorati-link' href='http://technorati.com/tag/Hants' rel='tag' target='_blank'>Hants</a>, <a class='technorati-link' href='http://technorati.com/tag/Haunted' rel='tag' target='_blank'>Haunted</a>, <a class='technorati-link' href='http://technorati.com/tag/Hell%27s' rel='tag' target='_blank'>Hell's</a>, <a class='technorati-link' href='http://technorati.com/tag/Home' rel='tag' target='_blank'>Home</a>, <a class='technorati-link' href='http://technorati.com/tag/HRM' rel='tag' target='_blank'>HRM</a>, <a class='technorati-link' href='http://technorati.com/tag/Lower' rel='tag' target='_blank'>Lower</a>, <a class='technorati-link' href='http://technorati.com/tag/Murder' rel='tag' target='_blank'>Murder</a>, <a class='technorati-link' href='http://technorati.com/tag/Nursing' rel='tag' target='_blank'>Nursing</a>, <a class='technorati-link' href='http://technorati.com/tag/Radar' rel='tag' target='_blank'>Radar</a>, <a class='technorati-link' href='http://technorati.com/tag/Road' rel='tag' target='_blank'>Road</a>, <a class='technorati-link' href='http://technorati.com/tag/Sackville' rel='tag' target='_blank'>Sackville</a>, <a class='technorati-link' href='http://technorati.com/tag/Suicide' rel='tag' target='_blank'>Suicide</a>, <a class='technorati-link' href='http://technorati.com/tag/technology' rel='tag' target='_blank'>technology</a>, <a class='technorati-link' href='http://technorati.com/tag/Trespassing' rel='tag' target='_blank'>Trespassing</a>, <a class='technorati-link' href='http://technorati.com/tag/Villa' rel='tag' target='_blank'>Villa</a></p>

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		<title>oddworld concept art</title>
		<link>http://www.artistatlg.com/computer-generated-art/oddworld-concept-art</link>
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		<pubDate>Wed, 24 Jun 2009 15:28:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[computer generated art]]></category>

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		<guid isPermaLink="false">http://www.artistatlg.com/computer-generated-art/oddworld-concept-art</guid>
		<description><![CDATA[slidshow with all oddworld games. abes oddysee abes exodus munchs oddysee strangers wrath and citisinz siege coming soon.
key facts about oddworld quintology
oddworld games have sold over 4.2 million units and climbing
oddworld has recieved over a hundered awards
including honours for illustration.
fantasy annuals and international film festival awards.
A.L.I.V.E =  aware lifeforms in virtual entertainment 
abe and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.ytimg.com/vi/IakRqUDyxfg/2.jpg" align="left">slidshow with all oddworld games. abes oddysee abes exodus munchs oddysee strangers wrath and citisinz siege coming soon.</p>
<p>key facts about oddworld quintology</p>
<p>oddworld games have sold over 4.2 million units and climbing</p>
<p>oddworld has recieved over a hundered awards<br />
including honours for illustration.<br />
fantasy annuals and international film festival awards.</p>
<p>A.L.I.V.E =  aware lifeforms in virtual entertainment </p>
<p>abe and oddworld have appeared on over 50 magazine covers around the world including wired, game fan and much more</p>
<p>the next generation of oddworld titles and games will be xbox360 based </p>
<p>company information</p>
<p>the company was formed in 1994 by special effects and computer animation veterns sherry mc kenna and lorne lanning, oddworld inhabitants is dedicated to creating the next generation of interactive entertainment.<br />
through abes oddysee and abes exodus and the games yet to follow oddworld is introducing a collection of characters set in a common universe sharing the highest standards of creativity and quality. </p>
<p>oddworld creaters</p>
<p>sherry mc kenna </p>
<p>a pioneer in computer generated images sherry has twenty years of experience producing special effects for feature films, motion based ride films and commercials</p>
<p>prior to establishing oddworld inhabitants with partner lorne lanning mc kenna was vice president and executive producer of rythems and hues show producer for universal studious florida, vice president and executive producer for robrt abel and ociates and vice president of digital productions</p>
<p>her work includes the creation of hanna barbera attraction and back to the future motion based ride film for universal studious florida and much more. over the years she has won over 30 cli awards and 40 international film and television awards. as co founder and chief executive officer of oddworld inhabitants sherry mc kenna is responsible for the companies strategic and production planning.<br />
oddworld products have recieved over a hundered awards and sold nearly 4.3 million units world wide.</p>
<p>Lorne Lanning</p>
<p>lorne lanning has 15 years experiance in computer grphics and digital media and is the co founder and president of video game devolpment company oddworld inhabitants. lorne is on the board of directors for the academy of interactive arts and sciences and also on the advisory boardto the president for the san francisco acadamy of art college. he has a bfa from the californiainstitute of the arts and was also awarded an honorary doctorate degree from the san francisco academy of art college.<br />
lorne&#8217;s professional training and career began in the early 1980&#8217;s at the school of visual arts in NYC. here he studied photo realism and commercial illustration but ultimatly felt his visions were being constrained by the limitations of still image. lorne helped to support himself through school by working as studio manager and istant painter to international fine artist, jack goldstein. the interlectual depth of goldsteins paintings and philosophy sparked lorne to further pursue his interests in technology, film, visual effects, storytelling and traditional and computer animation, by attending the california institute of the arts in valencia ca.</p>
<p>lorn&#8217;s fascination with high technology and its implications to future mass media applications led him to pursue work with the TRW visualization center in redondo beach, california. here he worked as technical directer of computer animation on projects that visualized aerospace concepts and applications such as the SDI star wars program.<br />
in 1994 he convinced long time computer graphics veteren sherry mc kenna to be the co founder of a new video game development company oddworld inhabitants. inspired by the nature of property universe. oddworld has since been dedicated to creating the next generation of digital content by marrying traditional storytelling and animation sensibillities within its iniquely odd interactive universe.</p>
<p>AND LAST BUT NOT LEAST<br />
I SUCCESSFULLY RESCUED ALL 300 MUDOKENS</p>
<p>Duration : <b>0:7:3</b></p>
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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/abe' rel='tag' target='_blank'>abe</a>, <a class='technorati-link' href='http://technorati.com/tag/abe%27s' rel='tag' target='_blank'>abe's</a>, <a class='technorati-link' href='http://technorati.com/tag/angry' rel='tag' target='_blank'>angry</a>, <a class='technorati-link' href='http://technorati.com/tag/barracks' rel='tag' target='_blank'>barracks</a>, <a class='technorati-link' href='http://technorati.com/tag/brewery' rel='tag' target='_blank'>brewery</a>, <a class='technorati-link' href='http://technorati.com/tag/citizens' rel='tag' target='_blank'>citizens</a>, <a class='technorati-link' href='http://technorati.com/tag/depot' rel='tag' target='_blank'>depot</a>, <a class='technorati-link' href='http://technorati.com/tag/exodus' rel='tag' target='_blank'>exodus</a>, <a class='technorati-link' href='http://technorati.com/tag/farms' rel='tag' target='_blank'>farms</a>, <a class='technorati-link' href='http://technorati.com/tag/feeco' rel='tag' target='_blank'>feeco</a>, <a class='technorati-link' href='http://technorati.com/tag/glocken' rel='tag' target='_blank'>glocken</a>, <a class='technorati-link' href='http://technorati.com/tag/mines' rel='tag' target='_blank'>mines</a>, <a class='technorati-link' href='http://technorati.com/tag/mudoken' rel='tag' target='_blank'>mudoken</a>, <a class='technorati-link' href='http://technorati.com/tag/mullock' rel='tag' target='_blank'>mullock</a>, <a class='technorati-link' href='http://technorati.com/tag/munch%27s' rel='tag' target='_blank'>munch's</a>, <a class='technorati-link' href='http://technorati.com/tag/necrum' rel='tag' target='_blank'>necrum</a>, <a class='technorati-link' href='http://technorati.com/tag/ODDWORLD' rel='tag' target='_blank'>ODDWORLD</a>, <a class='technorati-link' href='http://technorati.com/tag/oddysee' rel='tag' target='_blank'>oddysee</a>, <a class='technorati-link' href='http://technorati.com/tag/quintology' rel='tag' target='_blank'>quintology</a>, <a class='technorati-link' href='http://technorati.com/tag/rupture' rel='tag' target='_blank'>rupture</a>, <a class='technorati-link' href='http://technorati.com/tag/siege' rel='tag' target='_blank'>siege</a>, <a class='technorati-link' href='http://technorati.com/tag/slig' rel='tag' target='_blank'>slig</a>, <a class='technorati-link' href='http://technorati.com/tag/strangers' rel='tag' target='_blank'>strangers</a>, <a class='technorati-link' href='http://technorati.com/tag/The' rel='tag' target='_blank'>The</a>, <a class='technorati-link' href='http://technorati.com/tag/wrath' rel='tag' target='_blank'>wrath</a></p>

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		<title>What would your perfect world, utopia/eutopia look like?  Science, technology, art, culture, religion society?</title>
		<link>http://www.artistatlg.com/art-and-technology/what-would-your-perfect-world-utopiaeutopia-look-like-science-technology-art-culture-religion-society</link>
		<comments>http://www.artistatlg.com/art-and-technology/what-would-your-perfect-world-utopiaeutopia-look-like-science-technology-art-culture-religion-society#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:24:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[art and technology]]></category>

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		<description><![CDATA[What would your perfect world, utopia/eutopia look like?  Science, technology, art, culture, religion society
How would you design your eutopa or utopia, your perfect world. What would be the government, society, technology, and culture? Actually More&#39;s original Utopia isn&#39;t so bad. A tad limited by the 16th century, but generally quite agreeable. Actually quite a [...]]]></description>
			<content:encoded><![CDATA[<p>What would your perfect world, utopia/eutopia look like?  Science, technology, art, culture, religion society<br />
How would you design your eutopa or utopia, your perfect world. What would be the government, society, technology, and culture? Actually More&#39;s original Utopia isn&#39;t so bad. A tad limited by the 16th century, but generally quite agreeable. Actually quite a few dystopias especially Brave New World, don&#39;t seem so bad either. And I would love to live in won of Ayn Rand&#39;s &quot;collectivist&quot; dystopias.</p>
<p>So how would you design your earthly paradise?<br />
<br />RON, for me that this perfect world, so in dreams and films of fiction cintifica.<br />
If you live this barbarity increasingly hard to reverse, which could be expected of the future? </p>
<p>A hug.<br />
Stay with God, because lately so by himself.</p>
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		<title>What kind of art software would be the best? I want to use pictures as a background to my poetry.?</title>
		<link>http://www.artistatlg.com/computer-generated-art/what-kind-of-art-software-would-be-the-best-i-want-to-use-pictures-as-a-background-to-my-poetry</link>
		<comments>http://www.artistatlg.com/computer-generated-art/what-kind-of-art-software-would-be-the-best-i-want-to-use-pictures-as-a-background-to-my-poetry#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:24:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[computer generated art]]></category>

		<guid isPermaLink="false">http://www.artistatlg.com/computer-generated-art/what-kind-of-art-software-would-be-the-best-i-want-to-use-pictures-as-a-background-to-my-poetry</guid>
		<description><![CDATA[I want to make posters with my poetry on different types of pictures from drawings, computer generated and taking from cameras.  I would also like to use the software to make pictures such as blending in different pictures to make one complete picture. Also do I need to know how to draw? thanks
you can [...]]]></description>
			<content:encoded><![CDATA[<p>I want to make posters with my poetry on different types of pictures from drawings, computer generated and taking from cameras.  I would also like to use the software to make pictures such as blending in different pictures to make one complete picture. Also do I need to know how to draw? thanks<br />
<br />you can download Corel Paint Shop Pro x2 as a free trial off the official website, its a great software, adobe photoshop is of course the best, but if your a beginner corel is great! has almost the same features, i love it.</p>
<p>P.S. you do not need to know how to draw because it offers alot of templates and effects that you can create within seconds. just play around with it. best way to see effects after you put a picture on the canvas is go to effects-effect browser. and you will be able to see a preview of alllllll the effects.</p>
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		<item>
		<title>Code the CIA can’t crack</title>
		<link>http://www.artistatlg.com/computer-generated-art/code-the-cia-can%e2%80%99t-crack</link>
		<comments>http://www.artistatlg.com/computer-generated-art/code-the-cia-can%e2%80%99t-crack#comments</comments>
		<pubDate>Mon, 22 Jun 2009 21:28:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[computer generated art]]></category>

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		<description><![CDATA[Really nice post over on Wired today, covering art and encryption all in one. I may be strange but that is a nice thing to run across first thing in the morning. Read through it, it’s worth it.         The most celebrated  inscription at the Central Intelligence [...]]]></description>
			<content:encoded><![CDATA[<p>Really nice post over on Wired today, covering art and encryption all in one. I may be strange but that is a nice thing to run across first thing in the morning. Read through it, it’s worth it.         The most celebrated  inscription at the Central Intelligence Agency’s headquarters in Langley, Virginia, used to be the biblical phrase  chiseled into marble  in the main lobby: “And ye shall know the truth, and the truth shall make you free.” But in recent years, another text has been the subject<br /><span id="more-146"></span><br /><!--adsense#abovepost--></p>
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		</item>
		<item>
		<title>ART SCIENCE TECHNOLOGY   ESUS FLOW</title>
		<link>http://www.artistatlg.com/art-and-technology/art-science-technology-esus-flow</link>
		<comments>http://www.artistatlg.com/art-and-technology/art-science-technology-esus-flow#comments</comments>
		<pubDate>Sun, 21 Jun 2009 16:22:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[art and technology]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[ESUS]]></category>

		<category><![CDATA[FLOW]]></category>

		<category><![CDATA[science]]></category>

		<category><![CDATA[technology]]></category>

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		<description><![CDATA[ 
Duration : 0:4:0


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Technorati Tags: Art, ESUS, FLOW, science, technology


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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/Art' rel='tag' target='_blank'>Art</a>, <a class='technorati-link' href='http://technorati.com/tag/ESUS' rel='tag' target='_blank'>ESUS</a>, <a class='technorati-link' href='http://technorati.com/tag/FLOW' rel='tag' target='_blank'>FLOW</a>, <a class='technorati-link' href='http://technorati.com/tag/science' rel='tag' target='_blank'>science</a>, <a class='technorati-link' href='http://technorati.com/tag/technology' rel='tag' target='_blank'>technology</a></p>

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		<title>Celebrity Art Portraits</title>
		<link>http://www.artistatlg.com/computer-generated-art/celebrity-art-portraits</link>
		<comments>http://www.artistatlg.com/computer-generated-art/celebrity-art-portraits#comments</comments>
		<pubDate>Sun, 21 Jun 2009 16:22:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[computer generated art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[Celebrity Portrait]]></category>

		<category><![CDATA[digital painting]]></category>

		<category><![CDATA[photoshop art]]></category>

		<category><![CDATA[Portraits]]></category>

		<guid isPermaLink="false">http://www.artistatlg.com/computer-generated-art/celebrity-art-portraits</guid>
		<description><![CDATA[All portraits have been digitally painted by me using only dry media brushes in Adobe Photoshop cs.
A 50% water filter was used to finish off portrait.
Duration : 0:2:33


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Technorati Tags: Art, Celebrity Portrait, computer generated art, digital [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.ytimg.com/vi/GpYVkvSP4Vk/2.jpg" align="left">All portraits have been digitally painted by me using only dry media brushes in Adobe Photoshop cs.<br />
A 50% water filter was used to finish off portrait.</p>
<p>Duration : <b>0:2:33</b></p>
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<p class='technorati-tags'>Technorati Tags: <a class='technorati-link' href='http://technorati.com/tag/Art' rel='tag' target='_blank'>Art</a>, <a class='technorati-link' href='http://technorati.com/tag/Celebrity+Portrait' rel='tag' target='_blank'>Celebrity Portrait</a>, <a class='technorati-link' href='http://technorati.com/tag/computer+generated+art' rel='tag' target='_blank'>computer generated art</a>, <a class='technorati-link' href='http://technorati.com/tag/digital+painting' rel='tag' target='_blank'>digital painting</a>, <a class='technorati-link' href='http://technorati.com/tag/photoshop+art' rel='tag' target='_blank'>photoshop art</a>, <a class='technorati-link' href='http://technorati.com/tag/Portraits' rel='tag' target='_blank'>Portraits</a></p>

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		<item>
		<title>8 Video, 4 Audio (GV-800-8)</title>
		<link>http://www.artistatlg.com/art-and-technology/8-video-4-audio-gv-800-8</link>
		<comments>http://www.artistatlg.com/art-and-technology/8-video-4-audio-gv-800-8#comments</comments>
		<pubDate>Sun, 21 Jun 2009 03:22:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[art and technology]]></category>

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		<description><![CDATA[
The GV-800 brings you the utmost digital video quality and performance by offering the highest frame rate in the GV-Series family (120 fps in NTSC, 100 fps PAL). It also provides 4 channels audio recording when coupe with our optional audio recording card. The GV-800 represents the state of the art of Geovision&#8217;s digital video [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.artistatlg.com/wpshopping/uploads/" alt="8 Video, 4 Audio (GV-800-8)" /></p>
<p>The GV-800 brings you the utmost digital video quality <b>and</b> performance by offering the highest frame rate in the GV-Series family (120 fps in NTSC, 100 fps PAL). It also provides 4 channels audio recording when coupe with our optional audio recording card. The GV-800 represents the state of the <b>art</b> of Geovision&#8217;s digital video <b>technology</b>. SPECIFICATION Video Input 8 Audio Input 4 channels Recording Rate 120 fps (NTSC), 100 fps (PAL). Display Rate 120 fps (NTSC), 100 fps (PAL). Compression Format Wavelet, Mpeg-4 Video Format avi Image Format bmp, jpeg, tif Networking LAN, TCP/IP, ISDN, PSTN, ADSL Backup Function HDD, CD-R, DVD, MO, ZIP</p>
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		<title>Need for Speed: Undercover for Nintendo WII</title>
		<link>http://www.artistatlg.com/computer-generated-art/need-for-speed-undercover-for-nintendo-wii</link>
		<comments>http://www.artistatlg.com/computer-generated-art/need-for-speed-undercover-for-nintendo-wii#comments</comments>
		<pubDate>Sun, 21 Jun 2009 03:22:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[computer generated art]]></category>

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		<description><![CDATA[
The 2008 release in Electronic Arts&#8216; high-mileage road-racing series, Need for Speed: Undercover is built on a revamped game engine with a dual focus: realistic sports car physics and accessible, empowering controls. Hundreds of components and systems are individually modeled on each automobile, for realistic acceleration, suspension, weight displacement, and handling, in any car and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.artistatlg.com/wpshopping/uploads/WII015537.jpeg" alt="Undercover for Nintendo WII" /></p>
<p>The 2008 release in Electronic <b>Arts</b>&#8216; high-mileage road-racing series, Need for Speed: Undercover is built on a revamped game engine with a dual focus: realistic sports car physics and accessible, empowering controls. Hundreds of components and systems are individually modeled on each automobile, for realistic acceleration, suspension, weight displacement, and handling, in any car and under any circumstance. The game features dozens of automobiles from the world&#8217;s leading manufacturers, as well as real-life aftermarket parts, paint, vinyl, and other customizations. The &#8220;Heroic Driving Engine&#8221; introduced in Need for Speed: Undercover aims to harness the game&#8217;s realistic physics by condensing difficult, dangerous driving maneuvers into simple, button-press controls. Players perform 180s, 360s, burnouts, and instant reversals with the tap of a few buttons, and a fixed camera angle makes it easier to follow the action through spins and quick turns. It does not take stunt driver skills to drive like a stunt driver in Need for Speed. It still requires a stunt driver&#8217;s spirit, however, with imaginative routes and daring maneuvers well rewarded, and a complete wipeout always one wrong turn away. Undercover&#8217;s single-player campaign is driven by a story that sends the player&#8217;s character deep into an underground crime syndicate, using his driving skills to gain trust by performing jobs and wining street races around Tri-City Bay, the game&#8217;s fictional, open-world setting. Much of the driving action takes place across wide, southern U.S. highways. The roads can fill up with randomly <b>generated</b> traffic and multiple, <b>computer</b>-controlled cop cars that work together to chase down crooks. Other game modes allow players to take the role of the fleeing suspect or the pursuing police in one-off levels and challenges. ~ T.J. Deci, All Game Guide Universal Teen Sports Games Car Racing Games</p>
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		<title>Art student creates invisible car with cool paint-job</title>
		<link>http://www.artistatlg.com/computer-generated-art/art-student-creates-invisible-car-with-cool-paint-job</link>
		<comments>http://www.artistatlg.com/computer-generated-art/art-student-creates-invisible-car-with-cool-paint-job#comments</comments>
		<pubDate>Fri, 19 Jun 2009 20:22:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[computer generated art]]></category>

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		<description><![CDATA[Sara Watson, an English art student, turned a car “invisible” with a lovely trompe l’oeil paintjob:        Sara Watson, who is studying drawing at the University of Central Lancashire (Uclan), took three weeks to transform the car’s appearance.   She created the illusion in the car park outside [...]]]></description>
			<content:encoded><![CDATA[<p>Sara Watson, an English art student, turned a car “invisible” with a lovely trompe l’oeil paintjob:        Sara Watson, who is studying drawing at the University of Central Lancashire (Uclan), took three weeks to transform the car’s appearance.   She created the illusion in the car park outside her studio at Uclan’s Hanover Building in Preston.   The car is now being used for advertising by the local recycling firm that donated the vehicle.    Art student’s car vanishing act        Share and Enj<br /><span id="more-141"></span><br /><!--adsense#abovepost--></p>
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